In XPushback, the truck is rmodelled as a regular X-plane v7 object
(OBJ). It is thus very easy for you to create your own trucks and use
them. Here are some advices. Naming : the naming conventions are X-Plane
like: the truck and its matching textures (night & day) must have
the same name. Example: if you create a truck called “MyTruck”,
then :
- MyTruck.obj -> the 3D shape
- MyTruck bmp -> the day texture
- MyTruck LIT.bmp -> the night texture
To create your own models, please download the Incredible tutorial
written by Grégory Sainz from the XPushBack website (download
section).
Since v1.1, XPushBack is able to interact with other plugIn by exchanging
some datarefs. If you’re interested in developing XPB-interaction
features in your plugIns, contact me
to get the list of available datarefs.